Editing an ImageLesson 14 of 78

Contents

Editing an Image

Lesson 14 of 78. Sign in to keep your place.

Module 2 · The non-destructive workshop

The same three edits in a different order give a different picture

9 min read

A stack order that works for nearly every jobOutput: the flattened copy that gets resized, sharpened, convertedSwitched on last, or made fresh at each export.Sharpening exaggerates whatever it is handed, sonothing may come after it.Effects: vignette, grain, glowApplied over everything below so one treatmentcovers the whole picture rather than one element ofit.Colour: white balance correction, Hue/Saturation, the gradeAbove tone, because a grade built on an unsettledexposure will not transfer to the next frame in theset.Tone: global Curves, then masked local Curves and dodge and burnSet the black and white points, then shape. Set aCurves layer to Luminosity and the contrast goesthrough without the saturation drift.Repair: clone and heal on an empty layer, Sample All Layers onBelow tone, so a later curve change does not strandrepairs that were sampled against different tones.Put it above the background and it adapts.Background and geometry: the developed file, lens and perspectivealready appliedGeometry resamples every pixel in the frame, so itgoes before any local work or it stretches yourrepairs with everything else.An adjustment layer sees the composite of everything beneath it and nothing above, so the stack is anordered recipe rather than a pile of settings. Two of these placements are load-bearing: repairs undertone, and sharpening above everything and applied last.
An adjustment layer sees the composite of everything beneath it and nothing above, so the stack is an ordered recipe rather than a pile of settings. Two of these placements are load-bearing: repairs under tone, and sharpening above everything and applied last.

Figure

An adjustment layer sees everything under it

The rule is short: an adjustment layer applies to the composite of every layer beneath it in the same group, and to nothing above it. Move it up the stack and it starts affecting more; move it down and it affects less. Clip it (from the masks lesson) and it affects exactly one.

That means the stack is not a pile of independent settings. It is an ordered recipe, and the order is part of the result.

Prove it with two numbers

Take a pixel at RGB 200, 100, 100, a mid-toned warm red.

Path A: saturation first, then a darkening curve. Raise saturation, and the channels spread apart, say to 220, 80, 80. Now apply a curve that scales everything to 70 per cent: 154, 56, 56.

Path B: the darkening curve first, then saturation. Scale to 70 per cent: 140, 70, 70. Now raise saturation by the same amount, and the spread is applied to a smaller range: roughly 154, 63, 63.

Different answers, same two operations. This is not a rounding artefact; most image operations are not commutative, because each one is a non-linear function of the last one’s output. When somebody says “I did exactly what you did and it looks different”, the order of the stack is the first thing to check.

A stack order that works for nearly every job

Bottom to top. Each level exists because what is above it depends on what is below being settled.

  1. Background: the developed image, or the smart object containing the raw file.
  2. Geometry: perspective, straightening, lens correction. Ideally already done in the raw developer, because these resample everything.
  3. Repair: clone and heal layers, with Sample All Layers on. Damage should be gone before you judge tone, or you will be setting exposure around a dust spot.
  4. Global tone: Levels or Curves for black point, white point and overall contrast.
  5. Local tone: dodge and burn, masked Curves layers for individual regions.
  6. Colour: white balance corrections, Hue/Saturation, selective colour, grading.
  7. Effects: vignette, grain, glow.
  8. Output: the flattened copy that gets resized, sharpened and converted. Kept in the master file as a group you switch on last, or made fresh each time you export.

The two placements that are load-bearing:

Repair below tone. If you clone at the top of the stack, your repairs are made against the already-adjusted image. Change the curve afterwards and the repairs no longer match, because they were sampled from different tones. Put the clone layer directly above the background, under everything tonal, and it adapts.

Sharpening above everything, and applied last of all. Sharpening exaggerates whatever it is given. Applied under a contrast curve, the curve amplifies the halos it created. This is the same argument as the output lesson later, one level up.

Name the layers, or the file is write-only

A 30-layer file where every layer is called “Layer 14 copy” is a file only you can use, and only this week. Double-click the name and type four words: burn – left wall, heal – dust on lid, curve – overall contrast.

Colour-code groups if the tool supports it. Photoshop, Photopea and Krita all allow a colour label on a layer; use one colour for repairs, one for tone, one for output.

The test: could a colleague open this at 9 a.m. tomorrow, switch off your colour work, and see the untouched repair underneath? If not, you have a picture rather than a working file.

Stamp visible, and what it costs

Ctrl/Cmd+Alt+Shift+E creates a new layer containing a flattened copy of everything currently visible, leaving the stack beneath it intact. It is the standard move before a filter that cannot work on a live stack: most sharpening, frequency separation, and anything in GIMP where a filter needs real pixels.

The cost is honest and worth stating. A stamped layer is a snapshot. Change anything below it and the stamp does not update; you now have two versions of the picture in one document, and the visible one is the stale one. If you stamp, do it near the end, name it clearly, and expect to delete and re-stamp when you revise. Several long arguments with a client end with the discovery that the exported file came from a stamp made before the last round of changes.

What the free tools do differently

GIMP has no true adjustment layers, which makes this whole model harder. The standard workaround is to duplicate the layer, apply the adjustment destructively to the copy, and mask it, which gives you a maskable, removable, re-orderable layer with one loss: you cannot reopen its settings. GIMP 3.0 added non-destructive layer effects, which closes part of the gap. Plan the stack the same way and accept that revising a tone move means redoing it.

Krita has filter layers and filter masks and behaves much like Photoshop for this.

Photopea has adjustment layers, groups, clipping and stamp-visible with the same shortcuts, and reads and writes PSD, which makes it the closest free match for collaborative work.

One broader limitation: a deep stack is a record of your reasoning and also a performance cost, because every change re-composites everything above it. Twenty adjustment layers on a 50-megapixel file will lag on any machine. The next lessons in this block are about that trade.

Every lesson here is open. Your progress is recorded once you pass the Design, before Any Software exam.

Check your understanding

An editor clones out several dust spots on a layer placed at the very top of the stack, above all the tonal adjustments. They then change the main Curves layer to brighten the image, and the cloned patches now show as visible dark discs. Why?

Pick the one you would defend. Your answer stays private.

Next lesson · 8 minWhy an adjustment stopped working when you put it in a folder

Stuck on something?Ask Neema, your AI tutor

How to cite: Addaly (2026) ‘The same three edits in a different order give a different picture’, in Editing an Image. Edited by M. Mun. Addaly. Available at: https://addaly.com/learn/image-editing/the-layer-stack-and-order (Accessed: 13 October 2026).