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Editing Video

Cuts, sound, colour and export — taught on DaVinci Resolve, which costs nothing.

Lesson 36 of 778 min

The sounds nobody notices and everybody misses

Two categories

Ambience — a continuous bed. Traffic outside a window, a fan, birds, the hum of an office, distant conversation. It establishes that a place exists and it runs under everything.

Spot effects — individual sounds tied to a visible event. A door closing, a cup on a table, a keyboard, a phone buzzing, footsteps.

Audiences do not notice either when they are present. They notice immediately when they are absent, though they usually describe the result as "it feels flat" or "it looks like a video" rather than as a sound problem.

Why absence is so audible

The camera microphone records the room it was in. When you cut between shots filmed in different places, or at different times in the same place, the background changes at every join. When you place a shot with no usable audio at all — a drone shot, a graphic, a still — the background disappears entirely.

Each of those is a hole. The ear tracks the continuity of a space far more attentively than the eye tracks the continuity of a frame, so a break in the background reads as a break in reality.

A continuous ambience bed under the whole scene fills every one of those holes at once. This is the single highest-value hour of sound work in any edit.

Building an ambience bed

  1. Find or record a loop of the right room. Thirty seconds is plenty.
  2. Place it on its own track, running the entire length of the scene, under everything.
  3. Cross-fade the loop points by half a second so the join is inaudible.
  4. Set it quietly — typically -40 to -30 dBFS, well below dialogue. You should not be able to point at it.
  5. Duck it slightly under the loudest dialogue if it is competing, and bring it up in the gaps.

The test: mute it and unmute it. If muting makes the scene sound dead rather than making you notice a sound disappearing, the level is right.

Spot effects

The useful principle: you do not need every sound, you need the sounds the viewer is looking at. If a hand puts a cup down in frame and there is no sound, the ear registers a small wrongness. If somebody walks past in the background without footsteps, nobody cares.

So work through the cut once, noting every visible event that should make a noise and does not, and fill those. On a five-minute piece that is usually fifteen to thirty sounds.

Layering is what makes an effect convincing. A door closing is not one sound; it is the handle, the movement of air, the latch and the frame. Two or three layers, slightly offset, sound like a real event. One sound from a library sounds like a sound from a library.

Sync to the frame

A spot effect that lands two frames late reads as wrong even though nobody can say why. Zoom in and place the transient — the sharp attack at the start of the sound — on the exact frame of the visible impact.

A useful trick: place it one frame early rather than one frame late. Sound arriving fractionally before the picture reads as tight; arriving after reads as a dub.

Recording your own

The cheapest and most effective sound work available. Your phone records usable spot effects for anything small and close: a cup, a door, paper, a switch, keys, a zip, footsteps on a hard floor.

Record each one six or seven times with slight variation, in the quietest place you have, close to the object. You will end up with a personal library that is better than most free ones because it is specific to the things in your films.

Room tone counts as your own ambience library too. Every location you ever film, record thirty seconds of nothing. Within a year you have a usable collection.

Free libraries

  • Freesound — enormous, and the licence is set per file and varies from CC0 to non-commercial, so check each one individually.
  • BBC Sound Effects — a very large archive, free under its own licence for personal and educational use; read the terms before any commercial use.
  • Zapsplat — free with attribution on the free tier.
  • The Internet Archive and various public-domain collections.

The same logging discipline applies as for music: source, licence, date, attribution string, in the project's docs folder.

Where it stops being worth doing

A talking-head video shot in one room needs room tone and essentially nothing else. Elaborate sound design on a piece with no visible events is an hour spent on something nobody will perceive.

The things that reliably repay the effort: any cut between locations, any shot with no usable original audio, any visible impact in frame, and any moment where you want the viewer to feel they are somewhere.

Today

Take a scene you have cut and lay one continuous ambience bed under the whole thing at -35 dBFS. Play it with and without. That is a minute of work and it is audible.

The one thing to keep

A continuous ambience bed fills every hole your cuts made in the background at once, and spot effects only need to cover the events the viewer can see happening — layered two or three deep and placed a frame early rather than a frame late.

Before you move on

A sequence cuts between three locations and a drone shot. The picture is good but the piece feels flat and unconvincing. Which sound problem does that description most likely indicate, and why does it read as a picture problem to the viewer?

Pick the one you would defend. Nobody sees your answer.

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