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Generative video taught as production work rather than a demo reel. Why clips are a few seconds long and what that does to your shot list, why image-to-video is the professional default, how to direct a camera move instead of describing a mood, what consistency across shots actually costs, the consent and labelling line on faces and voices, and how to price an afternoon of generating before you start.
Start the first lesson- Nobody is hiding the long version from youClip length is a memory-and-attention limit, not a product tier, so plan in shots and cut before the drift rather than trying to generate through it.
- The still frame is where the decisions belongEvery decision you can make in a still costs a hundredth of what it costs to make in a clip, so fix the frame before you ever spend on motion.
- Cinematic, 8k, epic gets you the average of everythingName the shot size, one camera move, the subject's verb and what stays still — mood adjectives return the average of everything captioned that way.
- The ranking will be wrong by the time you read thisBenchmark models on one hard shot from your own list, because public rankings measure which clip looks nicer, not whether it did what you asked.
- A cut breaks on the light before it breaks on the faceIdentity holds because the first frame holds it, and a cut breaks on mismatched light and wardrobe long before it breaks on the face.
- Lip-sync is easy; the permission is notPermission to film is not permission to synthesise, and the only label that survives a screenshot is the one burned into the frame.
- The generator makes footage; the editor makes the videoTrim the settle and the drift, unify everything with one grade and one grain pass, and put real sound underneath — that is most of the difference between footage and output.
- An afternoon of curiosity can cost more than a day of workPrice your work in shots with a fixed number of included attempts, because the cost driver is generations thrown away, not hours spent.
- Six things it cannot do, and the reason for eachEach failure has a mechanism — no simulation, no symbols, no persistent objects, no reference for your specific thing — and the mechanism tells you whether to wait for a better model or change the shot.
- Where this is already the right toolGenerative video is already the right tool for b-roll, impossible shots, pre-visualisation and short-form, and still the wrong tool wherever a specific person or object has to stay itself.
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