Nothing assumed10 lessons90 min of readingFree, no sign-up to read
Craft and effect are different skills, and the second is rarely taught. This course covers extracting a real brief from a client who has none, ranking a design so one message survives a blur, joining story beats with but and therefore, what the first second must do and where attention-engineering crosses a line, a one-page brand system, designing for a reel, a flyer and a 150-pixel thumbnail, and building a body of work with a point of view.
Start the first lesson- Nice work. What is it for?Before you open any software, write one sentence naming who sees this and what should be different in their head afterwards.
- Nobody is going to hand you a real briefA request names an object; a brief names who sees it, what they believe now, and what should be different afterwards — write it down and get it confirmed.
- A design that says four things says noneRank every element into three levels and check by blurring the design — if more than one thing survives the blur, nothing does.
- "And then" is the weakest word you ownBetween any two beats, if the honest joining word is "and then", the second beat is deletable — rewrite until it is "but" or "therefore".
- The first second is a promise, and you have to pay itThe opening has one job — answer "what is this and is it for me" — and it is only craft rather than bait if the rest of the piece pays what it promised.
- Draw ugly boxes now or pay for it laterPlan in throwaway frames while changes still cost thirty seconds, and get consent in writing before the camera comes out, not after.
- Your brand is not the logo, it is what you repeatWrite your type scale, colour roles, spacing unit and voice on one page with actual values, because in six weeks you will not remember them and the drift is what looks amateur.
- The same design fails in five different waysDesign for the physical size and distance the piece will actually be seen at, because every surface has a different smallest legible element and resizing tools do not change what the piece says.
- The thumbnail and the title are one thingTitle and thumbnail are two channels of one message — make them complementary rather than redundant, and only promise what the piece actually pays.
- Fifteen pieces with a point of view beat fifty with a filterA portfolio is a prediction someone is making about you, so a small body of work with a visible repeated question is worth more than a large one with none.
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