Ah, tick rate is how often the server checks the game world, like a clock ticking, and subtick records actions *between* those ticks for more precision. The peeker often sees you first because their movement info reaches the server a split second earlier—it’s that network delay, not just the ticks. But from my decade at the electricity board, I saw how a single delayed reading at the substation could make the whole streetlamp flicker; games are the same, maga. Even with fancy subtick, if your line's shaky like our village broadband, you're the one always in the dark.
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